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| Books Related to The Glass Bead Game Hermann Hesse - ISBN: 009928362X |
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The life of the mind - Rated Hesse (1877-1962) was born in Germany, a rebellious - and, for a period, apparently mentally-ill - son to a pair of missionaries who rejected theological education in favour (eventually) of becoming a bookseller's apprentice and writer. He became alienated from his homeland during WWI, attracting opprobrium for writing an essay in protest at German militarism and calling upon his fellow writers to stop supporting the war. In 1919 he left Germany for Switzerland, and never returned. He was fascinated by Jung and by Eastern spiritual thought (specifically Buddhism, I think), and travelled in Sri Lanka and Indonesia. The Glass Bead Game, widely seen as his greatest work, is a fictional biography set at some unspecified point in the future. It deals with the life and death of Joseph Knecht, one of the greatest players of the titular Game that the world has ever known, and who rose to become its Magister Ludi (master of the Game). The Game, we are told in the (narrator's) preface, arose out of an impatience with the frivolity and shallow nature of pseudo-scholarship and mass media/entertainment during the "Age of the Feuilleton" (broadly, an extrapolation of Hesse's own). It was a drive for a purer, higher use of intellectual energy, influenced by Eastern thought; an attempt to find a universal symbolic language through which all scholarly pursuits could be expressed, explored and, ultimately, harmonised: music, maths, philosophy, religion. It began with glass beads strung on wires, like a complex abacus, but soon evolved into a much broader set of representations, becoming, "[W]hat it is today: the quintessence of all intellectuality and art, the sublime cult, the unio mystica of all separate members of the Universitas Litterarum. In our lives it has partially taken over the role of art, partially that of speculative philosophy." The novel takes place largely in Castalia, a province given over to the furtherance of the Game, the intellectual pursuits of its players, and the education of future Castalians. This isn't Plato's Republic, though; the philosophers don't manage society for its own benefit with all their considerable intellectual resources. Rather, they leave the world to its own devices, supported by the revenues of an unnamed state and enjoying sole occupancy of their province. They maintain a monastic existence in their favoured little world, eschewing worldly attachments and devoting themselves to the life of the Mind. The tale of Joseph Knecht takes us through all levels of this rarefied world, from young Joseph's first introduction to the Music Master who teaches him a new way of listening to music and is his first mentor, through his intellectual growth and development, his conflicted (and always unequal) relationships with friends and teachers, and his discovery of the value of meditation, up to his appointment as Magister Ludi, and beyond. It's a dazzling, inspiring world - albeit one with nary a woman in sight (only men can play the Game, it seems). It's also a terribly isolated one, anchorless in undifferentiated time, devoid - as the Benedictine monk Father Jacobus helps Knecht to see - of context, of contact, of a true awareness of the outside world and what it means. Of history. It occurs to me now that this may be a reason behind the unspecified timeframe. In the course of the telling, Hesse naturally plays all sorts of games with the biographical format - a genre that, we are told, is distinctly frowned upon in Castalian culture for its tendency towards both hagiography and needless wallowing in the psychological 'roots' of its subjects. The prose thus strives for dry detachment, modelled on what we later learn is the Castalian authorities' 'house style' - impersonality to the extent of burying the narrator within a first-person plural viewpoint. Nevertheless - as probably will surprise no-one - even as he/they evince a fastidious disdain for such philistine practices, the narrator(s) can't help but indulge in all the traits described as lamentable about biography: psycho-analysis, speculation, foreshadowing, direct speech; even the exploration of Joseph's own thought processes. It's something of a comfort in the midst of this alien society. The narrator draws back, however, when the climax of the novel approaches: Joseph's decision to leave his position, his responsibilities, and Castalia itself, behind. What remains is legend, we are told; only the bare facts, such as are known, can be presented. (There is a little more, but I don't want to spoil the very end). The reader is left to reach their own conclusions. For my part, I see it as an admission that the life of the Mind cannot exist in such rarefied air, forbidden contact with the world that produced and still nurtures it, without becoming stagnant - but your impression may differ... A fascinating world- a tale of personal growth - Rated A great book - Rated Thought provoking - Rated Deserving of a Nobel Prize? - Rated And what a crashing disappointment. From the outset, as I read through the preliminary 'General Introduction For The Layman' I began to feel a vague unease. As I delved into the childhood, youth and middle-age of the central character Joseph Knecht I experienced - by turns - indifference, irritation and finally incredulity. Here was one of the driest, highfalutin pieces of twentieth century literature I had read for a long time: and by a man who should know better! I won't give a detailed run-down of the plot: other reviews have done that already. But I have a few comments that I must pass on. 'The Glass Bead Game' is an imaginary biographical account of the Magister Ludi (Chief Glass Bead Game Player) Joseph Knecht. This style of writing cannot sustain genuine literary interest if it isn't supported by a credible plot. I would argue that the story of one man's rise to the summit of an intellectual utopia - and his voluntary withdrawal from it - does not sustain 400 pages of muddled intellectual musing. The ideas and tenets of the 'Castalian' society in which The Glass Bead Game thrives are often contradictory - not to mention half-baked, watery and overstated. Hesse's use of language in this novel is of a high aesthetic standard: I can't argue against that. He writes with genious and skill. But his ultimate point is so laboured and dissected that any joy one may have received from his prose is quashed. This 'novel' (can I even call it that? It strikes me more as a confused manifesto) generalizes MASSIVE cosmic themes that cannot be adequately imparted to a reader in Hesse's chosen medium: I read through the words 'peace', 'truth', 'self' and 'divine' so many times - along with a thousand other similar ones that each have so many different meanings - that ultimately this book ceased to 'mean' anything to me at all. Such overblown pomposity is disappointing: especially when it hides behind the screen of complex, high-flown language. The ideas behind it are not finished ones: nor do they offer any kind of satisfactory answer to any of the other questions tackled in Hesse's other - much, much better - works. And why place Knecht's 'posthumous' writings - consisting of some immature poetry and an extra 100 pages of his supposed 'studies' - at the finish? They are utterly irrelevant and bring nothing to the work itself. I always finish a book and hence I followed this baffling contruction to the bitter end. I almost wish I hadn't, now, as it succeeded in tarnishing my fondness for Hesse's unique intellectual touch. In this dry, de-humanised work of rhetoric it flies a mile wide of the mark. |
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