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Above you will see price and availability details for Voyage of the Jerle Shannara: Antrax Bk.2 by Terry Brooks from the leading UK book stores.
To allow you to quickly compare prices, the stores are arranged in order of delivered price, cheapest first. Click on a store name to buy this book or to view further details.
| Book Details / Review - supplied by Amazon UK |
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Terry Brooks stretches the formula of his Shannara stories in Antrax, the second volume of "The Voyage of the Jerle Shannara", travelling far further than usual into morally grey areas. Brooks' villainess, the Ilse Witch, is driven by a ruthless desire to seek revenge for the brother she wrongly believes to be dead. Her brother Bek tries to convince her of his identity but she cannot let herself listen--she has too much invested in revenge, hatred and her own past crimes. Meanwhile, the other members of Bek's party stumble into the grip of an ancient evil--Antrax, the computer guardian of lost science, which has learned to survive in this age of magic by draining those who seek it out. The Druid Walker, the cowardly Elvenprince Ahren and the flawed young seeker Ryer find themselves in serious jeopardy. Brooks' writing is at its most suspenseful here as his characters confront their demons and find their hidden resources. The dark woods and steel corridors in which they find themselves trapped are both powerfully evoked and precise, if standard, metaphors for mental states. Like its predecessor, Ilse Witch, this is a far darker and in some ways more interesting take on the world Brooks has assembled. --Roz Kaveney |
| Books Related to The Voyage of the Jerle Shannara Terry Brooks - ISBN: 0743414950 |
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View other editions of The Voyage of the Jerle Shannara. |
| Customer Reviews |
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Wooow - Rated Same old same old - Rated Disappointing reading! - Rated Enjoyable and annoying at the same time. - Rated After his visits on Flay Creech, Shatterstone and Mephitic, the Druid Walker realizes that the challenges he and his friends faced on these islands were nothing but a test, the castaway's map nothing but a lure. Whatever lives in the ruined catacombs of Castledown, the ancient, giant city from the Old World, covets their magic. At the beginning of Antrax, picking up where Ilse Witch left off, the protagonists are scattered in little groups, exploring Castledown and its surrounding jungle in search of the legendary books of magic. It won't be long until they come across hoards of metallic monsters and fire threads, trying to block their way at all costs. And soon they'll learn that the whole city is controlled by Antrax, an intelligent computer from before the Great Wars, programmed to protect this great knowledge forever. Meanwhile, on the Jerle Shannara, the members of her crew have been made prisoners after being attacked by the Ilse Witch's airship, Black Moclips. They are locked up in her hold and Little Red, who is dangling from a rope attached to the ship's rigging and all but exhausted, might be their sole hope of survival, as the Jerle Shannara is slowly drifting in the wind, heading towards the huge, stomping and crushing ice pillars of the Squirm. At the same time, Bek Rowe is facing Grianne, the Ilse Witch, trying to make her see the truth about who she is, nothing but a pawn in the Morgawr's game. Even though this book is quite suspenseful and contains some interesting character development, what I didn't expect is that in this volume, Terry Brooks blends a great deal of Science Fiction into his Sword & Sorcery. Antrax is crammed with hackneyed themes reminiscent of Brazil or The Matrix, and with all kinds of stereotypical robots that reminded me, in turns, of R2D2 or Robocop. The fate of some of the heroes is so horrible it might even have made good Thriller matter. As a whole I enjoyed this book but also found it all a tad annoying. Building to a great climax - Rated |
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