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Above you will see price and availability details for Complete Indigo Prime by John Smith from the leading UK book stores.
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| Customer Reviews |
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Finickity and over worked - Rated The concept first reared its head in another of Smith's creations, Tyranny Rex (not collected here), with the appearance of two former operatives, Fegredo and Lobe. Their own adventure, 'The Issigri Variations', is the first story in this volume. It's an ok tale, enlivened by the framing device that has the story being presented as a stage play sometime after the action it's describing. It's hampered by Mike Hadley's rather cramped and overcrowded black and white art which can't have been improved by being shrunk from the size in which it was originally presented. Following that we get the start of the series proper, with a brief description of the organisation itself, and then a series of slight, tongue in cheek shorts, all with an intended sting in the tale. The best of these is probably 'How the Land Lied' which also adds neo-colonialism into the mix. Chis Weston's early black and white art is again crowded with detail and also rather stiff. None of these stories is entirely without merit, but neither are they wholly successfull in their attempts to combine off-kilter absurdist humour with supernatural horror. 'Killing Time' is by far the best thing in the book, and looks the best too with Chris Weston's now fully painted art a vast improvement on his previous work on the series. The fussy dialogue, focussing on trivialities, works well in fleshing out the charicatured Victorian characters who travel back in time, unbeknownst to them accompanied by Jack the Ripper. Also on board are Winwood and Cord, two Indigo Prime operatives with their own agenda. The problem though, is that the story doesn't really go anywhere. The ending contains some admitedly very inventive nastiness and an apocalypse which seems to be straining for significance. Fun as all this is, Indigo Prime nevertheless has the feel of pack of cards which the write has just collapsed after placing that final card. When your fictional environment contains all reality (and then some), and can simply be restarted once the game is over, going through the motions of telling the story starts to seem rather irrelevent. |
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